RE: A86: [ot] any ideas on an algo for this game?


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RE: A86: [ot] any ideas on an algo for this game?




heh i suck at this past level 1. why did you put [ot] in the subject, this
is more on topic than most of the stuff recently... anyway, you need more
than a simple logic to make the game interesting. my guess would be that you
shoulud find the current extent of the player's worm, then make the ai
attempt to surround the player and then wrap around itself so that it will
strangle the player. if the computer is instead trapped, make it move as
much as possible so that it is not strangled.

-----Original Message-----
From: owner-assembly-86@lists.ticalc.org
[mailto:owner-assembly-86@lists.ticalc.org]On Behalf Of matt
Sent: Thursday, June 08, 2000 9:21 PM
To: assembly-86@lists.ticalc.org
Subject: A86: [ot] any ideas on an algo for this game?



check out this worm type game up at http://www.absurd.org/jb/wormwar/ i
would like to try and code this for the 86 but have no idea what a good algo
would be for the computer controlled worms. any ideas.
ps this game is very addicting.

peace


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