quick question, may seem kind of simple.
<tt>
...
call LoadSprite
...
LoadSprite:
ld hl,PutSprite
push hl
ld hl,charactersprite
ret ; this should go to PutSprite
;... other code ...
PutSprite:
;... PutSprite code ...
ret ; this should continue after "call LoadSprite"
; this code is obviously inefficient-- it's just an example
</tt>
Can this be done without screwing up the stack?
-- Jonathan Marcus
Appelkore@aol.com