Re: A86: Hi! It's Bubbaloo13 (grayscale)


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Re: A86: Hi! It's Bubbaloo13 (grayscale)




Oops, forgot to answer this part :)

> does it?  one loop instead of two??
> hmm, do you use a back buffer, or draw directly to the screen?
> if you use a back buffer, you can still have it contiguous and split it
> when you copy to the display.  (i should talk, i couldn't even get the
> stupid level scroll to work properly)

In the game I used it in, I actually had tripple buffering.  The virtual and
map screens were contiguous, so copies and stuff were simplified by only
having on loop.  That's pretty minimal, I know, but if you're doing it
several places, it's nice.  But what it was really needed for was scrolling
effects.  The game used individual screens for all the maps, but it would
visually scroll to a new screen in any of the four directions.  I'd been
doing this and copying it over each time, but that wasn't too fast.  Doing
all the scrolling to the "live" buffer really made it fly.




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