A86: Re: tilemap edges


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A86: Re: tilemap edges




Usually, you don't want to scroll by a tile, but rather by a single pixel.
In which case it is usually more efficient to shift the whoel thing by one
pixel and then redraw only the necessary part. If you have a bunch of moving
sprites, though, sometimes it's more efficient to redraw the whole thing.

----- Original Message -----
From: <rabidcow@juno.com>
To: <assembly-86@lists.ticalc.org>
Sent: Sunday, April 23, 2000 9:01 AM
Subject: A86: tilemap edges


>
> all this talk of tilemaps has reminded me of something
> do people usually redraw the entire screen to scroll, or just the edge
> that changes?
> so if you need to scroll the screen right one tile, is it better to shift
> the screen right one byte & redraw the left edge or to redraw the whole
> thing?
>
> -josh
>
>
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