Re: A86: Storing decimal to OP1


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Re: A86: Storing decimal to OP1



Okay here's a new consolidated customizeable version as well as a very fast
multiplication routine. The sprite one now allows you to have masking /
grayscale (clipping will be added later), and the multiplication one is 207
cycles fixed (that's fast).

----- Original Message -----
From: Kirk Meyer <kirkmeyer@bigfoot.com>
To: <assembly-86@lists.ticalc.org>
Sent: Saturday, November 20, 1999 7:46 PM
Subject: Re: A86: Storing decimal to OP1


> Speaking of speed, I've attached a sprite routine that I pulled directly
out
> of Katydid. There's two versions actually.
>
> The first version (bmpput.asm) does fixed-height sprites, usually you will
> want 8x8. The second version (bmpput2.asm) does variable-height sprites as
> passed into the routine (8xN).
>
> Don't expect these to be on ticalc.org since the file archivers don't
check
> the mailing lists for new files.

vfsprite.asm

vfmult.asm


References: