A86: Re: Sprite size


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A86: Re: Sprite size




I can't see a use for sprites bigger than 32x32.  The width can be in
multiples of 8, but height can be anything.  The viewable size should remain
the same, no matter what size the sprite you are editing (like the gameboy
tile designer).  You should be able to flip the sprite on both axis, rotate
in 90 and possibly 45 degree angles, move the sprite in all four directions
and have the edge optionally wrap to the other side.  Viewing should consist
of the large editing view, actual size and what it would look like when
tiled.  It should support lists of sprites, and you should be able to view
what a specified sequence of sprites look like when animated, at different
speeds.

Anyone else have any ideas?

----- Original Message -----
From: Thomas Bladh <tiberius@swipnet.se>
To: Asm86 <assembly-86@lists.ticalc.org>
Sent: Wednesday, June 09, 1999 11:58 AM
Subject: A86: Sprite size



I am writing the grayscale sprite editor for my program
WinBG and i am interested in any oppinions as
to the maximum sprite size that should be
supported. My plan right now is to have it support
sizes from 8x1 to 32x32.

Any suggestions, questions ?

/Thomas







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