A86: Sprites and Tilemaps


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A86: Sprites and Tilemaps




I am currently working on a ti86 game (probally not going to finish but
hey it's helping me learn).  The game uses a couple characters made up of
a series of several sprites (entire dimension of a character comes up to
about 100 X 50 pixels give or take).  My questions is whether any of you
think it would be benificial to store the sprites in some form of a
tilemap and if so are there any tilemap routines that even handle masked
sprites.

Thanks for your help,

Chris


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