Re: A86: NOT Question on tile maps :-)


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Re: A86: NOT Question on tile maps :-)






On Sat, 30 Jan 1999 10:35:04 +0100 Jimmy =?iso-8859-1?Q?M=E5rdell?=
<yarin@acc.umu.se> writes:
>
>At 17:31 1999-01-29 -0800, you wrote:
>>
>>why do you need pixel-resolution smooth scrolling?
>>if you scroll in 4-pixel steps you can scroll a screen much faster 
>using

>Yeah sure, but pixel-smooth scrolling looks better. Also, if the 
>sprite
>("you") moves one pixel to the right, and if at every fourth pixel, 
>thescreen
>scrolls, it would look stupid - you would move forward four pixels, 
>then
>back four pixels, forward four pixels, back four pixels etc.

well, i wouldn't smooth scroll the sprites, either.  things must match

>>lookup shift tables?
>
>Yeah. If you want to shift 5 steps to the left, instead of looping
>5 shifts (or repeating 5 shifts), you could have a 256*8 byte lookup
>table. Implemented in a clever way, it's _fast_ - trust me, I know :)

oh my.  2k.  i suppose if have extra memory

-josh

>//Jimmy Mårdell
>
>E-mail: yarin@acc.umu.se
>Homepage: http://www.acc.umu.se/~yarin/
>
>
>

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