Re: A86: Questions


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Re: A86: Questions




The easiest way to make something blink is to make a loop with a delay in it.
This of course won't work well if other things are going on (like in a game). In
a game you could have a counter that increments each frame and after a certain
number the object changes states.

Probably the easiest way to make programs portable between the 85 and the 86 is
to write them for the 85, then they could be run on the 86 using a shell such as
ASE or Rascall which does 85 emulation.

Hope this helps,

    Chris Brainerd

Stephen Horne wrote:

> I just have a couple of questions maybe someone knows the answer to.
>
> First, what would be the easiest way to make something blink? Does it
> require interrupts or can i just have a loop?
>
> Secondly, what is involved in porting from the 86 to 85, and how can i write
> programs which are easily portable?
>
> Thanks -- and Happy 1999!!
>
> -- Stephen Horne


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