A86: Tilemaps -- NOT a question!!


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A86: Tilemaps -- NOT a question!!




In reponse to everyone, I updated the tilemap section at 86 Central
(ti86.acz.org).  I hope this clears most questions about tilemaps.  If
anyone has anything to add/suggest/complain about, email me.

One thing I would like to say about tilemaps, and programming in general.
Assembly is not hard once you get the hang of it (just takes a little
practice).  Tilemaps are not hard if you understand them.  Now, the problem
I see that most people have is either

A) not knowing asm well enough to program something or understand how a
computer works at the asm level
B) not understanding the concept well enough to program it

If you are having trouble understand, say, tilemaps, think about why you
don't understand it.  Do you understand how they work, in general?  Do you
understand the theory behind them?  No?  Then don't start programming them
in asm, unless you are very comfortable with asm!  Assembly is NOT a
language (if you can even call it that) to draft or test stuff with.  Use C
or even BASIC.  Once you get the hang of them, it will be easy to code them
in asm.

Or, do you not understand using and accessing memory in asm?  Then start
with something simplier, and build up experience.  Then when you get better
with asm, tilemaps will be a snap.

Just my 2 cents...

--
David Phillips <david@acz.org>
http://www.acz.org/