Re: A86: Re: new ideas...


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Re: A86: Re: new ideas...




EXACTLY what i was trying to say! :) (it just didnt come out that way)


Ricky Cobb
arcadesdude@hotmail.com
icq# 41440378


>From: Cassady Roop <croop@oregontrail.net>
>Reply-To: assembly-86@lists.ticalc.org
>To: assembly-86@lists.ticalc.org
>Subject: Re: A86: Re: new ideas...
>Date: Thu, 30 Dec 1999 18:29:53 -0800
>
>
>I think what he's trying to say is you should make a page dealing with
>fundamental mathematic theories, applied through assembly.  Like simple
>multiplication, for example, which can be done with bit shifts like
>this:
>
>;multiply n by 7
>ld a, 2		;n=2
>ld b, a		;store value of n
>rla		;n*2
>rla		;n*4
>rla		;n*8
>sub b		;(n*8-n) or n*7
>;a now holds result of n times 7. n=2, so value in A is 14.
>
>Stuff like this is simple but seems incredibly confusing to beginners.
>It is true that though there are plenty of tutorials out there covering
>stuff like sprites and variable access and such, there is a great lack
>of simple math tutorials.  Once those tutorials are done, then you could
>move on to more advanced stuff like trig math and accessing the built-in
>higher math routines of the 86 from an assembly program.
>
>
> > > I have another idea for your site, an asm math section! No not just
> > > rom
> > > calls and such but a full out way that shows how to do basic to
> > > advanced
> > > (trig) math in asm. To show how the shift and rotate and add and sub
> > >
> > > commands can make diffent mathematics for games! That would be great
> > > if that
> > > was there.
> > i'm a little slow,
> > i don't get what you're
> > saying. i don't think
> > you're talking about
> > the section on the op_
> > math routines at:
> > http://guide.iwarp.com/variables/op_m.htm,
> > right?
> >
> > could you give an
> > example?
> >
> > > 1 more thing: is the downloadable version of http://guide.iwarp.com
> > > updated
> > > when the actuall version is?
> > sorry, i'll update
> > it in a second.
> > i just redid:
> > http://guide.iwarp.com/download/files.zip
> > and
> > http://guide.iwarp.com/download/guide.zip.
> > if you download both of those,
> > you will have the entire
> > guide for offline
> > viewing. it's uploading
> > it right now so it should
> > be available in like
> > 30 minutes or something.
> > do servers display
> > stuff right after you're
> > done uploading it?
> > i'm not that familiar
> > with them.
> >
> > speaking of servers,
> > i just finished a book
> > about perl and cgi for
> > the web. www.iwarp.com
> > doesn't let me use cgi.
> > i've downloaded perl's
> > activeperl for windows.
> > it's installed at:
> > c:\program files\perl\perl.exe
> > i'm able to run perl
> > programs (*.pl) fine
> > under dos. how do i
> > run cgi?  i know this
> > isn't the place to ask
> > but maybe one of you
> > knows how i can test
> > my web pages that
> > use cgi locally on my
> > computer. thanks.
> >
> > jimi malcolm
> > mailto:malcolmj1@juno.com
> > http://guide.iwarp.com
>


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