Re[4]: A86: [OT] Chess algorithm


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Re[4]: A86: [OT] Chess algorithm




     So Kirk.  Where can I get the source to this magnificent program of 
     yours?  I know that you don't think it's a feasible project, but then 
     again, neither was Monopoly when it was started  ;p
     
     Glen
     tutorial1.cjb.net
     
     P.S.  (Jimi)  The debugging section of your site is a blank slate as of 
     yet.  Just thought you'd like to know.


______________________________ Reply Separator _________________________________
Subject: Re: Re[2]: A86: [OT] Chess algorithm  
Author:  <assembly-86@lists.ticalc.org> at Internet
Date:    12/27/99 3:56 PM


     
GAH! I meant "/some/ of the RAM requirements /can/ be put into ROM." ROM, 
not RAM! =)
     
----- Original Message -----
From: Kirk Meyer <kirkmeyer@bigfoot.com> 
To: <assembly-86@lists.ticalc.org>
Sent: Monday, December 27, 1999 3:31 PM 
Subject: Re: Re[2]: A86: [OT] Chess algorithm
     
     
> Mine? The one that takes 10 minutes to go 2 levels deep? It's 
/proprietary/,
> that is why it's so dang slow! =) On another note to David, I am not 
saying
> that a chess game is not possible... I'm saying it would be slow and 
require
> a lot of RAM. On the gameboy, /some/ of the RAM requirements /can/ be put 
> into RAM. This is because most good chess programs have a pretty nice
> library of openings, and that takes a lot of RAM if you want to go very 
deep
> with them (many prefigure the most common possibilities for their 
openings).
> The main point, I suppose, is that my program was only 6kb, and that is 
why
> it was slow. I could make a good one that took all of the RAM, but... who 
> would use it?
>
> Anyway, returning to your question, GNUchess is, IMHO, the best source for 
> what you want.
     
     
     



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