Re: Re[2]: A86: [OT] Chess algorithm


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Re: Re[2]: A86: [OT] Chess algorithm




But you still end up with the same amount of addressable memory.

> GAH! I meant "/some/ of the RAM requirements /can/ be put into ROM." ROM,
> not RAM! =)
>
> ----- Original Message -----
> From: Kirk Meyer <kirkmeyer@bigfoot.com>
> To: <assembly-86@lists.ticalc.org>
> Sent: Monday, December 27, 1999 3:31 PM
> Subject: Re: Re[2]: A86: [OT] Chess algorithm
>
>
> > Mine? The one that takes 10 minutes to go 2 levels deep? It's
> /proprietary/,
> > that is why it's so dang slow! =) On another note to David, I am not
> saying
> > that a chess game is not possible... I'm saying it would be slow and
> require
> > a lot of RAM. On the gameboy, /some/ of the RAM requirements /can/ be
put
> > into RAM. This is because most good chess programs have a pretty nice
> > library of openings, and that takes a lot of RAM if you want to go very
> deep
> > with them (many prefigure the most common possibilities for their
> openings).
> > The main point, I suppose, is that my program was only 6kb, and that is
> why
> > it was slow. I could make a good one that took all of the RAM, but...
who
> > would use it?
> >
> > Anyway, returning to your question, GNUchess is, IMHO, the best source
for
> > what you want.
>
>
>



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