Re: A86: Show Down, (Life)


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Re: A86: Show Down, (Life)




This wouldn't be a ploy to get someone to write an RPG, would it?  ;-)

Writting an RPG like this would take a serious ammount of time for just a
challege.  Now, a game programming challenge is always fun, but isn't that
what most everyone tries to do, anyway?  (make the best game)

Programming is not who can write the fastest routine, or write the best
game.  There are many factors that go into programming.  Even if you can
write lightning fast routines, it won't matter if your entire program isn't
well structured.  You could write a great game engine, but if you don't
have any creativity, it still won't be fun.

At 04:32 PM 9/4/98 PDT, you wrote:
>
>{{I am sorry that some of the people on this list think that other 
>people
>on the list can't program.  I can't name names (I deleted all those
>messages).  How about a show down:
>Conway's Game of Life, who ever can refresh the entire screen (all 128 *
>64 pixels) the fastest, is the winner.  I'm sure these two people know
>what Life is, if they've been around for any time.
>This is probably not the best challenge, because this has been done _so_
>often, and there are _so_ many programs out there (complete with code). 
>Does anyone have a better challenge?
>Also I have a question, How many programmers here listen to country
>music?
>Sam (listening to his country music)}}
>
>
>
>
>A better challenge would have to be a full sprite based game.  The rules 
>are as follows:
>
>1.  RPG Final Fantasy Legend 2 (on Gameboy) type fighting screen.
>   a.  algorithm for damage is up to you, but must use all status
>   b.  gaining levels increase status
>2.  4 allies:
>   a.  hit points, attack, defense, agility, experience, level
>   b.  weapon, shield, armor, pendants
>   c.  weaknesses, strengths of at least 4 elements (fire, water, etc.)
>   d.  16x8 sprite of characters
>3.  at least 64x64 "running" landscape
>   a.  at least 2 monsters in each of 10 "zones"
>       i.   hit points, attack, defense, agility
>       ii.  weaknesses, strengths of 4 elements
>       iii. 1 item that it "could" give up
>       iv.  at least 16x8 sprite of monster
>   b.  8x8 sprites for each 1x1 section of landscape
>       i.   must have at least plain, grass, trees, mountains, water
>       ii.  collision detection for trees, mountains, and water
>   c.  64x64=4096 meaning, that's how many squares the characters are 
>able to walk on (since trees, mountains, and water aren't walkable, the 
>landscape is going to be more than 64x64)
>4.  at least 1 town
>   a.  the town is an 8x8 sprite
>   b.  when walked on, HP is fully restored
>   c.  for "extra credit," make the town another "scene"
>
>that's about it...is this too simple, because I could always make 
>harder.  
>
>-Rob
>p.s.  I hate country music, everytime I hear it it rattles inside my 
>brain and I get a headache.
>
>______________________________________________________
>Get Your Private, Free Email at http://www.hotmail.com
>

--
David Phillips
mailto:electrum@tfs.net
ICQ: 13811951
AOL/AIM: Electrum32


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