Re: A86: nomenus


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Re: A86: nomenus




Well, it's pretty darn useful if you are using a virtual screen in a game
that is stored in _plotSScreen and you want to write text to it.  I almost
wrote a custom font routine before Matt Johnson pointed out the use of this
flag.  Make sure you use Dux's super optimized version, hehe.  My original
was 16 bytes, he halved it...

-----Original Message-----
From: Chuck Mason <chuckjr@sundial.net>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Tuesday, October 20, 1998 3:58 AM
Subject: Re: A86: nomenus


>
>That must be one of the most awesome programs I have seen in a while :) ..
>do you think there could be any use to this other than the menu erasing?
>
>-Chuck
>
>On Tue, 20 Oct 1998, David Phillips wrote:
>
>%
>%Due to my forgetting to reset a flag before exiting my game, Dux and I
came
>%upon this nifty 10 byte program:
>%
>%// nomenus.asm
>%#include "ti86asm.inc"
>%
>%..org _asm_exec_ram
>%
>% ld a,(2 << textwrite)
>% xor (iy+new_grf_flgs)
>% ld (iy+new_grf_flgs),a
>% ret
>%
>%..end
>%
>%Run it once and all of your menus are blank.  Run it again to fix it.
This
>%could be useful to run on your friend's calc, or to keep people from
messing
>%with your calc.  It's short enough to type in by hand:
3A8000FDAE18FD7718C9
>%
>%--
>%David Phillips <electrum@tfs.net>
>%ICQ: 13811951
>%AOL/AIM: Electrum32
>%86 Central: http://www.tfs.net/~electrum
>%
>
>
>--------------------------------------------------------------
>Chuck Mason               || "The world is full of
>chuckjr@sundial.net                   ||  painted pictures
>------------------------------------- ||  which yet to have
>semu - http://emu.simplenet.com/semu/ ||  its 1000 words."--Me
>==============================================================