Re: A86: PokeMon (so i was lazy with the accented e...)


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Re: A86: PokeMon (so i was lazy with the accented e...)




I can go ahead and run it by the TCPA, I'm a member =)
______________
JBrett
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-----Original Message-----
From: VasquezJara <vasquezjara@earthlink.net>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Tuesday, October 13, 1998 4:02 PM
Subject: Re: A86: PokeMon (so i was lazy with the accented e...)


>
>This might be a good idea to submit in the TI Calculator Programming
Alliance
>meeting on Thursday, and if that falls through, then we shall see where to
take
>it then.
>
>Roy Wong wrote:
>
>> Cool... thanks Nathan for the edit... i have yet to test it and i hope it
>> works...
>>
>> Anyway, i was hoping that not just someone would make the new pokemon asm
>> game (seeing that it is quite popular... contrary to what i thought
people
>> liked... and at my school, people enjoy beat'em ups more than rpg and
>> stratagies...). I was hoping to have multiple someone's work on it, more
>> like everyone on the list...
>>
>> We obviously have many talented programmers... so why not have each work
on
>> a seperate part of the coding... one for the overworld (i'm going to
explain
>> the gameboy game, not what i think the asm86 game should contain), one
for
>> the battle, and one for the monster stats and other numerical and text
stat
>> stuff (like stuff them into several files... hehe). Anyway, then we can
have
>> some other people do text and others do graphics (either original or port
>> from the game... using an emulator, and if i find pokemon english
version,
>> but i do have the japanese versions green, red, and blue on my comp, hint
>> hint...). But heres the kicker... among other changes when porting from
gb
>> to ti... why don't we have SPECIAL monsters, in the form (or anyform for
>> that matter) of the people that contributed to the game. These would be
the
>> monsters to get when you finish collecting all 150 (maybe) monsters...
hehe.
>> Anyway, i really believe we should all work on this project, so that the
>> newbe asm coders can learn from actual experience, and then we can have
some
>> kickass game (sorry for the explitive) that is better than everything
else
>> (since we have input from many people).
>>
>> Anyway, i basically am saying this since i can't program... and probably
>> won't be able to learn to, but graphic wise, i'm a wiz... both 3d and 2d.
>> hehe
>>
>> Hope someone (or all of you) take my idea and fly with it...
>>
>> Alan Wong aka Damnation
>> rcaa@ix.netcom.com
>
>
>
>