A86: Re: 8x8 sprite routine
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A86: Re: 8x8 sprite routine
 
Yes. Example attached, includes 
comments.
Maximum X_width of sprite is 8 pixels (1 byte). 
Y_height can be anything (8 bytes, 16 bytes, 32, doesnt matter), but the shorter 
the Y_width the faster the sprite will be displayed (since 
the sprite will be smaller)
 
Later,
    Matt
 
    
Does anyone have a simple, fast putsprite 
    routine for 8x8 sprites drawn
anywhere on the screen without 
    clipping?
--------------
David Phillips
electrum@tfs.net
ps01.asm