Re: A86: interrupts


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Re: A86: interrupts




Well, $d2fe is called within 38h (it's called at around 60h; hl, when it is
popped in our routine, contains about 60h) .  Our actual "user" code is stored
at $d2fe.  The pop instruction gets rid of the pushed program counter with the
contents 60h.  Then the reti instruction we put near $d2fe pops the address
from whence the interrupt (38h) occured back into the pc register.  (pc =
program counter, if anybody didn't catch that :-)  So here's what happens: our
code is being executed, the interrupt is called, the interrupt gets the
checksum and jumps to $d2fe, at $d2fe we tell it to return to where the
interrupt was originally called rather than going back and finishing the
interrupt.  If it finished the interrupt, it would go do the stuff with the
keypad and on ports, which starts at 66h (just a coincidence, there is no
non-maskable interrupt).

This is just so that you can understand what's going on.  I think that if you
really wanted to speed up the interrupt use in an asm prog, you would use
interrupt mode 2, and just throw out 38h altogether.

Matt2000 wrote:

> Cool, I understand now. Yes, that was a good explanation :) . I see that it
> this is using Mode 1 Interrupt Response, I honestly didnt know that before.
> So basically when 38h is called it returns to 38h instead of 60h and thus
> bypasses all the ports. Are any of those ports important though? What do
> they do?
>
> >The interrupt itself is at 38h (I'm sure you knew that already :-) ;
> >what the interrupt does is load a checksum into $d2fd and then make a
> >call to $d2fe (the user interrupt routine).  After it returns, somewhere
> >around 60h, it does alot of wacked out stuff with the ports.  Whenever
> >you call, what you're actually doing is pushing the current program
> >counter to the stack and loading the program counter with the address
> >you pointed to (ex: call $d842).  An rst instruction will also push pc
> >and in the same way; so will the interrupt.  Now, when the user
> >interrupt executes, you have pc pushed onto the stack twice: the first
> >address on the stack is the one where the user routine was called from
> >the interrupt, the second one is the place of execution when the
> >interrupt occured.  When you tell the cpu to pop hl, you are actually
> >popping pc into hl--the address to return to from the user routine--and
> >throwing it away.  When the reti executes, a different address will be
> >loaded into the program counter: the original address from where 38h was
> >called.  This way, you can still use the interrupt, but skip all the
> >stuff that the ROM does with the ports and thus speed up applications
> >using it.
> >
> >Not a terrible explanation, I hope?  :-)




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