Re: A86: BG v1.0 grayscale converter is out !


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Re: A86: BG v1.0 grayscale converter is out !




At 23:32 1998-06-02 -0500, you wrote:
>Does this mean that one day we may see Daedalus on the Gameboy?

Maybe... the problem is that the Gameboy's video mem is not
ment for such things; the video memory consists of 8x8 tiles.
And there aren't even enough different tiles to cover the whole
screen :-/ (360 needed, and only 256 different to choose from).

--
Real name: Jimmy Mårdell                "can't go mucking with a 'void *'"
IRC......: Yarin                                // Apple's MPW C compiler
Email....: mailto:yarin@acc.umu.se        
Homepage.: http://www.acc.umu.se/~yarin/   <-- NEW HOMEPAGE!!


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