Re: A86: call _getky usage...


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Re: A86: call _getky usage...



Ok, i think i fixed the things you said were wrong, but the problem left is
either getky isn't detecting keys (i'm using an emulator, easier but
probably less reliable than the calculator, its called Ti86emu.exe) or getky
is detecting but i'm not using it right. Also, i see the screen refresh, and
i think i'm using too many calls or jp's which may slow it down... help me
fix this so i can see what a working asm looks like.

Alan Wong / Damnation

Asm is attached...

-----Original Message-----
From: Dux Gregis <assets@eden.rutgers.edu>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Wednesday, July 22, 1998 1:08 AM
Subject: Re: A86: call _getky usage...(AAAHHHGGG)


>
>
>
>Roy Wong wrote:
>
>> Ok, i'm going to calmly say this, but i think i'm cursed. Everything i
try
>> to do in the program never seems to work, and even after you guys try to
>> help me, it still doesn't work... I don't know what to do!
>> Here is the source for the start of something, all i'm trying to do is
get
>> the mouse to move using only _getky. In the game, i won't have a mouse, i
>> just want to know that i can make a mouse move, so that i know i can feed
>> commands in and have a reaction happen. But the mouse is not moving
(mouse
>> pointer thing that is)....
>>
>> The asm is attached...
>>
>> Thanks for all your help, and sooner or later i should get the hang of
it...
>>
>> Alan Wong / Damnation
>>
>
>First, you call something named SpriteMove that never returns.  Then you
push bc alot
>without ever popping it again.  bc is never destroyed; you don't need to
push it at
>all.  It won't be long :-)
>
>

test.asm