Re: A86: Strings and Asm Prgms


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Re: A86: Strings and Asm Prgms








Roy Wong wrote:

>  Hey there... I'm kinda new, and just wanted to make a new game with
> an "add new stuff" capability, similar to the level add ons that I've
> seen with games like Slippy and Sqrxz (spelling?). Any way, the
> question is, how do I make my asm program read a string? I'm sure that

> most people know this (but I don't), and are probably annoyed by this,

> but could you guys answer it anyway? I'm not telling anyone about the
> game, in case i don't follow through with it all the way, like i do
> with everything else... hehe.

  call _clrScrn
  call _homeup
  ld de,_ioPrompt
  ld hl,prompt
  call _mov10B    ;move to prompt buffer
  call _mov10B
  ld hl,(_CLEANTMP)
  push hl     ;save _cleantmp
  ld hl,(_PTempCnt)
  ld (_CLEANTMP),hl
  ld a,$0c     ;value for input str
  ld (_ASAP_IND),a
  call _exec_pg3    ;input the string
  pop hl
  ld (_CLEANTMP),hl   ;put _cleantmp back
 ;string is now in the variable whose name is in op1

 prompt:
 "Your Prompt:",0

>
>  Thanks in Advance Damnation


Hmm.  I was afraid of that.





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