A86: Re: Tile-Based Stuff


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A86: Re: Tile-Based Stuff




Shifting or rotating is exactly what PutSprite does!  It rotates or shifts
each byte so it will be correctly displayed on the screen.  So anything you
wrote to do it would just be another putsprite routine.  If you wanted to do
a big map, you could keep the player in the same place and scroll the
screen, but that's probably not what you want...

Check out the 86 Central section on Sprites for more info.  Also see Dux's
tutorials on graphics and it might make a little more sense.

--
David Phillips <electrum@tfs.net>
ICQ: 13811951
AOL/AIM: Electrum32
86 Central: http://www.tfs.net/~electrum/

-----Original Message-----
From: Dave VanEe <dvanee@dowco.com>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Friday, December 11, 1998 12:20 AM
Subject: A86: Tile-Based Stuff


>
>Hey,
>I just made a map system that moves to the next screen when you walk past
>the end of the screen (used in Zelda games). It was all done with a 16x16
>aligned-sprite routine. Is there a way to make the hero character walk
>smoothly from tile to tile without using a PutSprite routine? Something
>with shifting/rotating? I don't want to be able to stop the char in
mid-tile.
>
>Thanx,
>Dave