A86: Re: Sorry wrong file


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A86: Re: Sorry wrong file



Here it is, I spruced it up a little.
--------------
Jbrett
tbarwick@esn.net
http://ww2.esn.net/~tbarwick
I just added a TI-86 page, Check it out!!!
-----Original Message-----
From: scheltem <scheltem@aaps.k12.mi.us>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Saturday, August 29, 1998 2:31 PM
Subject: A86: Sorry wrong file


>okay this is the asm verson that you will want to look at
>************************************
>dave
>ICQ:16817590
>E-mail: scheltem@aaps.k12.mi.us
>TI86 Basic Programming Center
>http://www.geocities.com/TimesSquare/Ring/8708/
>
>-----Original Message-----
>From: scheltem <scheltem@aaps.k12.mi.us>
>To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
>Date: Saturday, August 29, 1998 11:26 AM
>Subject: A86: Sprite Question (very basic)
>
>
>>In my attempt at learning asm i have found that sprites don't like me!
>>I am trying to put a sprite at 0,0 on the calc, but every time the sprite
>>gets messed up and it does not turn out correctly.  I really need this in
>>order to make anything work in my game.  Again sorry for the simple
>question
>>i would not ask if i did not try.  By the way if there is a better sprite
>>routine or putsprite code just tell me i just used what i got a hold of so
>i
>>could just learn how to move it and place it correctly.
>>Thanks
>>
>>
>>
>>
>>
>>************************************
>>dave
>>ICQ:16817590
>>E-mail: scheltem@aaps.k12.mi.us
>>TI86 Basic Programming Center
>>http://www.geocities.com/TimesSquare/Ring/8708/
>>
>

Sprites.asm