Re: A86: TextShadowing and other Questions


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Re: A86: TextShadowing and other Questions





-----Original Message-----
From: David Phillips <electrum@tfs.net>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Friday, August 28, 1998 6:04 PM
Subject: Re: A86: TextShadowing and other Questions


>BTW, please know what you are talking about before you reply.  It only
>confuses people when you guess something because you don't know yourself.

                       ^
                       I
                       I
                       I
                       I
   Who is this directed at????  Because I know what I am talking about.








>>
>>I have seen _TextShadow in many games and i have heard lots of people talk
>>about it... could someone please tell me what it is and does.  Also I know
>>that this is a general question, but what are the disadvantages/advantages
>>for not allowing interupts in a program: di.  Thanks
>>************************************
>>dave
>>IRQ:16817590
>>E-mail: scheltem@aaps.k12.mi.us
>>TI86 Basic Programming Center
>>http://www.geocities.com/TimesSquare/Ring/8708/
>>
>>-----Original Message-----
>>From: JBrett <tbarwick@esn.net>
>>To: ASM86 Mailing List <assembly-86@lists.ticalc.org>
>>Date: Friday, August 28, 1998 4:14 AM
>>Subject: Re: A86: Variables...
>>
>>
>>>
>>>I hope this will help:
>>>Using _textshadow would be better.
>>>You can use something like :
>>>
>>>score equ _textshadow+ (whatever number you want)
>>>HiScoretemp equ _textshadow+ (another value)
>>>Hiscore:
>>>    .dw (whatever the preset hiscore is)
>>>HiScrname:
>>>    .db "GFX",0
>>>--------------
>>>Jbrett
>>>tbarwick@esn.net
>>>http://ww2.esn.net/~tbarwick
>>>I just added a TI-86 page, Check it out!!!
>>>-----Original Message-----
>>>From: DieKenny97@aol.com <DieKenny97@aol.com>
>>>To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
>>>Date: Thursday, August 27, 1998 9:37 PM
>>>Subject: Re: A86: Variables...
>>>
>>>
>>>>
>>>>In a message dated 98-08-27 21:19:11 EDT, you write:
>>>>
>>>><< In my program, I use this to store initials:
>>>>
>>>> HiInitials:
>>>> .db $47,$46,$58
>>>>
>>>> (Initials: GFX)
>>>>
>>>> Then if you get a hi score, you input your initials with a routine i
>>>wrote,
>>>> and then it stores the new numbers into the  .db   thing.  When you go
to
>>>the
>>>> high score thing it loads hl with the first intial, and displays all
>>three
>>>> correctly.  When I quit the program and run it again, the initials are
>>>>changed
>>>> back to GFX...   I know i didn't reset them each time it is run.
>>>>
>>>> Does anyone know why this would happen?
>>>>
>>>> The same thing happens with a high score, it is set, but when the
program
>>>is
>>>> closed and opened again, it is set back to zero..
>>>>  >>
>>>>I think it always rests the hi score name because you have the HiNitial
>>>rest
>>>>bak to "GFX" all the time.  Try changing it to this and see if it works.
>>>>
>>>> HiInitials:
>>>> .db $00
>>>>
>>>>I can't garuantee that will work but its worth a shot if you haven't
tried
>>>>that already.
>>>>
>>>>~Matt
>>>>
>>>
>>>
>>>
>>
>
>--
>David Phillips
>mailto:electrum@tfs.net
>ICQ: 13811951
>AOL/AIM: Electrum32
>
>
--------------
Jbrett
tbarwick@esn.net
http://ww2.esn.net/~tbarwick
I just added a TI-86 page, Check it out!!!