A86: slow down sprite


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A86: slow down sprite




How would I slow down this sprite?  I have figured out most of what I need to
know by myself.  Thank you to all of you who have helped me before.  I just
need to know, how would I slow down a sprite that falls down on the screen.  I
have a little game going that a bug drops and the monster on the bottom tries
to eat it.  I haven't made the eating part yet, but I will as soon as I figure
it out.  Here is the little part that I have:

Bug_Move:
		push hl
		push bc
		ld b,15
		ld a,(NUM)
		ld c,a
		ld hl,Bug
		call FastSprite
		ld a,(NUM)
		inc a
		ld (NUM),a
		call FastSprite
		pop bc
		pop hl
		jp Main_Prog

NUM is the place of the Bug.  Right now, it goes down on the screen faster
that you could ever imagine.  Please help.

THANX
Dan

P.S.-If this is not enough or if you would like to know all of what I have so
you can help me with the eating, keeping score, etc., email me at
brncavfan2@aol.com


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