RE: A86: Mario 86


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RE: A86: Mario 86




When the 86 crashes, the memory on page one is not completely cleared.
Levels are stored in vars, you just saw the temp storage used when mario was
last run.

Bill

> -----Original Message-----
> From: owner-assembly-86@lists.ticalc.org
> [mailto:owner-assembly-86@lists.ticalc.org]On Behalf Of
> TurboSoft@aol.com
> Sent: Wednesday, August 05, 1998 11:37 PM
> To: assembly-86@lists.ticalc.org
> Subject: Re: A86: Mario 86
>
>
>
> exactly where are the levels stored in mem after they are edited?
>  after the
> input in assembly froze my calc l reset it and put the battery back in.  l
> then sent the mario game and the level editor back to the calculator.  l
> opened up a new world to edit and did that trick l described
> earlier to see
> the other worlds which had been edited.  Even the ones that l had
> made before
> the crash could be seen!  including Bill's world and some other
> ones that l
> "made" when l was trying out that bug.  Does this mean that it's
> possible to
> just simply store stuff in other parts of memory, to increase space?
>


References: