Re: A86: Need Help! Level Maps!


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Re: A86: Need Help! Level Maps!




David Phillips wrote:
> 
> Actually, you used a bit per block, not a byte.  Our routine did use a
> byte, for a game with multiple sprites, like Mario or Sqrxz.

In Fuzed wants a bit per block...I said that I couldn't get a bitperblock
routine working.  In the game I'm making I used a byteperblock.  Very
similar to your routine but smaller I think.
-- 
Tercero	 --  Email: mailto:tercero@busprod.com

"The stone the builders rejected has become the capstone;"
			--Psalms 118:22
"Everyone who falls on that stone will be broken to pieces,
but he on whom it falls will be crushed."
			--Luke 20:18


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