Re: A86: Sprite XOR


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Re: A86: Sprite XOR



So,  if I wanted to make an XOR routine, just add those three lines where I
call the sprite ?  And is there anything else I have to do?  Also, what is
the # command for call _dispop1a ?

						Ahmed

>this is the basic idea of what you want to do...
>
>HL = VidMem offset
>DL = Pointer to Sprite
>
>  ld a,(de) ; get byte from pic
>  xor (hl) ; xor it with what's at the screen already
>  ld (hl),a ; save XORed value in vid memory
>--
>Trent Lillehaugen
>Computer Engineering Major
>California Polytechnic University, San Luis Obispo
><tllilleh@polymail.calpoly.edu>
>
>
>
Ahmed El-Helw
ahmed3@worldnet.att.net
http://ahmed1.home.ml.org
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