Re: A86: 3-color icons?


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Re: A86: 3-color icons?



Dan Eble writes:

>  On Fri, 5 Sep 1997 Steve86Asm@aol.com wrote:
>  
>  > Well, however many buffers there are (2 is reasonable...) there should
be a
>  > way to specify in the actual icon whether to use 1 or 2 buffers...  (You
>  > could actually or it with the size byte (i.e. 1-2 bits for size
(%00=8x8,
>  > %01=8x16, %10=16x8, %11=16x16) and then a bit for greyscale...)
>  
>  This doesn't make sense, though.  Since it takes up just as much room to
>  store a 2-color icon with transparency as it does to store a 3-color icon

Who said anything about a 2-color icon with transparency?

>  with transparency, why not let the program decide how it will display the
>  icon?

You COULD have different constants for # colors (e.g. 0=2 colors, 1=2 colors
w/transparent, 2=4 colors, 3=3 colors w/transparent)

>  This brings up a question: how useful is icon transparency?  Would you
>  rather have 3-color icons with transparency or 4-color icons without?
>  (The correct answer is both, but make a choice for the sake of argument.)

What's the point of transparency, anyway?  Are you planning on putting icons
on top of other icons/pictures?  Or moving them with a windows/style
interface?  I doubt that that is feasible.  But, if there is a good use for
transparency, I don't see why not to use it.

>  > Is there a second video buffer?
>  > 
>  
>  No. It would be included in the asmprgm, enlarging it by 1KB.  That's why
>  having more than 4 colors (more than 1 extra buffer) is not such an 
>  attractive idea.

No, it's not.


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