RE: A86: Sprites


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RE: A86: Sprites



It should be as easy as this:

-Martin

;Sprite test
;by Martin Blix Grydeland

#include "asm86.h"
#include "ti86asm.inc"

.org _asm_exec_ram	;All TI-Asm progs start here

Start:
	ld hl,My_Sprite	;hl->My_Sprite
	ld de,$2F63	;d(y)=47(2Fh), e(x)=99(63h)
	call PutSpriteAnd
	ret

My_Sprite:
	.db %00011110
	.db %00010010
	.db %00010010
	.db %00110010
	.db %01100010
	.db %11000011
	.db %11111111
	.db %00000000

#include "sprites.asm"

.end

Stud. tech. Martin Blix Grydeland, Computer Science NTNU
E-mail: grydelan@stud.ntnu.no
Web: http://www.stud.ntnu.no/~grydelan


-----Original Message-----
From:	Steve86Asm@aol.com [SMTP:Steve86Asm@aol.com]
Sent:	9. oktober 1997 23:55
To:	assembly-86@lists.ticalc.org
Subject:	Re: A86: Sprites

In a message dated 97-10-09 16:48:35 EDT, you write:

> File:  Unknown (10264 bytes)
>  DL Time (TCP/IP): < 1 minute
>  
>   Yes, actually I do! I wrote three sprite routines for the game I am
working 
> on (another PacMan clone I am afraid...) I believe they are pretty
versatile.
>  
>  I have posted them on this mailing list twice before, with a wish of
having 
> some of the more experienced ASM-programmers to have a look, and give me a 
> few feed backs. But the response has been rather similar to ZERO! Could 
> somebody please take a look? I believe using this mailing list to comment 
> each others work is pretty constructive.
>  
>  And Steve: They do work!
>  
>  -Martin
>  

Well, I downloaded this the first time you posted them, but they never seemed
to work for me...  Could you please send an example program using these
routines?

Thanks...

~Steve

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