Re: A86: Drawing circles


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Re: A86: Drawing circles



Robby Gutmann wrote:
> 
> Is there an easier way to draw circles than using sprites?  if not, 

yeah use sine and cosine, gonna have to manipulate the values in the OPs
ex:
ld b,90
circloop:
load b into OP1
do the call for sine
get the value into d
add the middle point to d
load b into OP1
do the call for cosine
get the value into e
add the middle point to e
ld h,1
call _IPoint
djnz circloop


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