Re: A86: Enhanced Checking Routine?


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Re: A86: Enhanced Checking Routine?




Couldn't you just define an area around the sprite cords that is registered
as a hit?  Or would that slow down the proessor.

I hae heard that the 86 ersion is slower than the 83 ersion.  Is this true?
I think the 83 version is slow.  The X cursor needs to move around the
screen faster.  Maybe slowing down the duck, and doing something in ASM
could make the cursor go faster?

Grant



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