Re: A86: AShell


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Re: A86: AShell



James Yopp wrote:
> 
> >As for Penguins, here is what I'm going to do:
> >AShell will not detect ZPWLDXXX
> >When I finish Mario Land,
> >Worlds will use Adam's idea:
> >  ret
> >  .dw MagicNumber
> >so they cant be called by Asm( and be easily detected
> >and hidden by shells.
> >After Penguins is replaced by Mario Land,
> >AShell detection of ZPWLDXXX will be removed.
> 
> So, what happens to Aurora Icons?  Is there going to be code like this,
> or are the icons going to be stored in the program?

It might look like this:

nop
jp Start
.dw $0001
.dw Title
.dw Icon

but everyone needs to make a list of more stuff the can be added to the
table before we make any final decisions.

Bill


References: