Re: [A85: Re: Here it is, the Sqrxz and Super Mario 86 level competition


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Re: [A85: Re: Here it is, the Sqrxz and Super Mario 86 level competition!]




Yeah, a 1 meg download sucks... i probably should have packed the java and
win32 version separately.  The pure java version would have been very small
and is cross platform.  But i didn't figure most people know how to use a
java virtual machine - or possibly do not have one on their machine.  The
win32 version requires a huge DLL that is basically a java VM.  In fact, i
probably should have said "screw you" to non-windows users and wrote it in
Visual C.  It then would have been fairly small ( i would think around 100K
zipped) - and how many mac/linux users have a graph link anyways?  That was
my mistake.  But it is really easy to use.  I guess i was hoping people
would like the game enough that they would consider it worth a 1 meg
download.  Again, that was my mistake.

-mike

----- Original Message -----
From: Humberto Yeverino <hyeverinojr@netscape.net>
To: <assembly-85@lists.ticalc.org>
Sent: Friday, October 29, 1999 1:54 PM
Subject: Re: [A85: Re: Here it is, the Sqrxz and Super Mario 86 level
competition!]



"Michael Pearce" <mpearce@bbnow.net> wrote:
>
>
>
> >
> > Ok, here is the official notice.  We have a Sqrxz 85 & 86 and Super
Mario
> 86
> > level competition!  Make as many levels for Sqrxz or Super Mario 86 (the
> > Bill Nagel one).  You can make Sqrxz levels using the DOS based editor
and
> > make the Mario levels using the on-calc editor.  Complete rules follow:
> >
>
> Why doesn't anyone make any levels for my poor little Solomon's Key game.
> It's a nice little game... easy to use level editor... it's just gotten so
> lonely.  Oh well.
>
>
I think it's because it's a 1 meg download.

-Humberto

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