Re: A85: new 85 hardware...


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Re: A85: new 85 hardware...




On Fri, 4 Sep 1998, Michael Pearce wrote:
> >btw, was Daedalus ever converted to a shell that has some form of
> >relocation?  Last I heard it was only on Zshell.
> >
> 
> Daedalus uses it's own way to fix the addresses (i assume it is
> similar to Usgard's since it is by a couple of the same programmers).
> The only way i think to really do more with the z80 is a real-time 3D
> game (maybe there is one, i'm not sure).  either way, i think that a
> true 3D engine will be too slow.  i made a polygon drawing routine
> that i was thinking about using with a 3D engine, but i became
> discouraged when i saw how slow it performed.
> 
> -mike pearce
> 
That's it what I was going to do when I ported my game to Zshell, relocate
all the subroutines to the graph mem.
I concidered doing a 3d starfox like game that used VERY few polygons and
only 3 and 4 sided ones...  But I too got bored with it, maybe later... A
LOT later.

-Humberto Yeverino Jr.

"I kick ass for the Lord."

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