Re: A85: AI


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Re: A85: AI




That's a really cool idea; I would definitely be interested.  An AI
competition would probably work best for multi-player-type games that take
a fair amount of skill, like hearts (the card game) or perhaps pure skill
games like checkers.  Using games like this would make it fun for human
players too, as they would have a choice of many different AI's to play
against.  That death-match game sounds cool-- is it a real-time game or a
turn-based game?  Turn-based games would definitely be easier for now.

Mike

On Fri, 9 Oct 1998, Humberto Yeverino wrote:

> 
> Who here would be interested in writing some sort of game that has the
> player competing with AI opponents?  I'm thinking of something simple..
> like rats running through a maze collecting cheese.  But the whole idea is
> to have programmers write their own AI for the same game and to have some
> sort of competition.  In fact, I would insist that there be a way that
> there is a Zero Player mode in which different AIs can compete.  I'm not
> sure the game would be that fun to play, I think it would be more fun to
> program.
> 
> I was thinking that if there was a serious interest in this stuff that we
> could do more complex stuff like .. a death match game using a bird's eye
> view rather than 3d.  Something like Bot Match in "Unreal" (which mops the
> floor with Quake II by the way.)
> 
> So, anyone interested?
> 
> -Humberto Yeverino Jr.
> 
> "I kick ass for the Lord."
> -Dead Alive (1992)
> 
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