Re: A85: Text while using a virtual screen


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Re: A85: Text while using a virtual screen




>Nope... there's no way to use a ROM function to write to GRAPH_MEM, but
>the best solution to this problem is to write your own text function,
>and have your own font! :)

Having your own font sounds "expensive" when you want to keep the game
under 2K.  Would it be possible to use the font sprites in the ROM
(where are they located???  Are they at different locations on all
ROMs???  Are they even stored in sprites???) and just write your own
routine that used them?  If i could do that, i could get rid of the
sprites that i am currently using (85 bytes, i think).  That would be
nice.

>    (BTW, Mike, your debugger for v1.1 is on the way :-) -- hopefully
>this will help you and everyone else make upcoming games for Usgard
>1.1!)
>    Later,
>    Sam
>--
>Sam Davies <sdavies@mail.trilogy.net>


*MAYBE* i'll release a Usgard version of Solytare if you guys start
making all of the programs that *i* tell you :).  And maybe i will
actually start working on my 3D routines again.

-mike pearce



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