Re: A85: RPG survey


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Re: A85: RPG survey



Will Stokes wrote:
> 
> I must admit I wouldn't mind helping you out (programming wise and graphix
> that is). I don't have a ton of time on my hands but just finnishing
> version U2.1 of Usgard so it works for Usgard 1.1 I have more time then
> before. Basically if you want a popular RPG you need a few things (IMHO):
> greyscale graphix, 3-4 colors is just fine for this, smoothing scrolling,
> small sprites (8*8 will be perfect if you ask me), MANY different items,
> MANY enemies, HUGE world (not separate worlds, but like this REALLY big
> map, saving feature (make it a gmae that develops a plot over time and
> takes about 2 weeks to finnish, levels like side-scroling adventure games
> (ever play Gargoyles Quest for Gameboy? You'll understand), maybe sound?
> (that would be quite cool), decent size (about 16K wouldn't still be ok if
> you the world is huge, graphix blow you away and gameplay rocks. This
> would be VERY possible and I think maybe a group should be organized to
> make such a game. I suggest 3-4 people, MAX, I would prefer 3 people
> exactly all connected to e-mail. What do you and other people out there
> think? This seems rather interesting IMHO =)
> 

Thanks for the input. But that is not really what I want to do: I want
to do a text adventure, kinda like that old game Dungeon. I would like
to do a graphical one, but IMHO it would be too slow and take up too
much RAM. As for the group project idea, I have not had good experiences
with groups. The only two games which I have not completed to some
degree are the ones with which I am working in groups =(, but contact
Jim Reardon, I think he is making a graphical RPG.

btw, what will U2.1 have?

-- 
Terry Peng <tpeng@geocities.com>


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