Re: LZ: Re: Shell incompatibility


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Re: LZ: Re: Shell incompatibility



In a message dated 97-06-08 11:16:40 EDT, you write:

<< Ess Andreas wrote:
 
 > > But programs designed for SuperNova probably will not work with Usgard,
 > > and Usgard programs will not work with SuperNova.  In my oppinion just
 > > use SuperNova. (both will run ZShell 4.0 programs, but ZSHELL will not
 > > be able to run SuperNova, or Usgard programs.)
 > Well, everyone should use the shell he/she wants. This could lead to a
mess, however...
 
 The shell who gets best supported by good games will be the one who wins...
it's
 just like the Windoze 95 vs OS/2 war :)
 
 -- 
 Jimmy Mårdell  >>
Will everyone P-L-E-A-S-E listen.  First,  I wan't to see all the shells
 that have been made fall to one because everyone that has made one deservse
his/her credit.  This is not a contest to see who can out do who or make a
shell faster than anyone.  What it should be it that the ROM CALLS from
ZShell and beyond should collected and put into a small table that anyone
could use to make their shell compatable with all the other shells.  Think
about this: If one shell gains half the support and another one gets the
other half and the two are not compatable that means that the gameswould be
split and you couldn't have everything you wanted on your calc because it
wouldn't run.  If your shells is the top shell but is not the only shell why
shouldn't you add the 200 bytes of ROM CALLS that are needed to make you
shell compatible with the rest.  Then more people could and would use your
shell.  
My other thought is:  Would it be possible to make a master library of ROM
CALLS that all you shell makes use and then have your shell read it for a ROM
CALL so that when a new ROM CALL comes out all you need to do is overwrite
the old ROM CALL library.  I do know this is possible from what I have see on
this newslist about USGARD.  Also this would make the acutual shell smaller
without the ROM CALL so you might see a 500 byte shell with a 500 byte
library and that sounds a lot cooler than a 1267 byte shell or what ever :) 

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