Re: LZ: Multiple interrupts


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Re: LZ: Multiple interrupts



> I have a question for people who use graph memory to store data during 
> their programs... How much of graph mem do you use?

Note: The default position for variable storage in HAL is the graph mem. It
can be relocated or used in addition to somewhere else (by the programmer),
but graph mem is reccomended because of the huge matrices and strings that
can be used. It also allows games to be saved and recalled as pictures.