Re: A85: RPGs


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Re: A85: RPGs



JUSTIN BOSCH wrote:
> 
> I love RPGs and am glad to see that they are starting to appear decently
> for the 85.  With the Expander and other projects, such programs can be
> much larger.  This is just a suggestion to anyone making an RPG: you
> could use twp files for your RPG, one the "shell" and the other a large
> file containing the levels, sprites, etc that would be saved on the
> Expander.  Each time the user moves on, the new screens could be loaded
> then, allowing for _HUGE_ RPGs.  If no one really cares for this, I have
> just one more suggestion: instead of itsy-bitsy 8x8 sprites, why not
> just make 16x16 sprites or possibly larger?  You can have only so little
> quality in a 64-pixel area.

The problem with 16x16 is that you can only have a screen area of 8x4,
but with 8x8's you can have a 16x8 screen. In SimCity we're using 16x16,
but that kind of detail is not neccesary in RPG's.

-- 
Terry Peng <tpeng@geocities.com>
"cool kids never have the time..."


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