Re: LZ: Best way to...


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Re: LZ: Best way to...



> What you think the best way to (in pacman) erase the dots pacman 'eats', if i 
> just check the vmem and then erase it how can i tell when the level is done?  
> Any other ideas?


  Yes, have a list somewhere, and when one gets eaten, set the 
corresponding bit to zero (_and_ erase it from the screen); when the 
table's entries are all $00, it's over,


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