Re: LZ: Re: RE: Daedalus 3D Raycasting Engine


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Re: LZ: Re: RE: Daedalus 3D Raycasting Engine



Zenon Lynx wrote:
> 
> GREAT!!!  Now we have supporters for the RAM expansion unit!!!  YESSS!  I
> was proposing the Mel Tsai that someone would make an engine or more of an
> intersection that takes care of collecting information (sending and
> recieving through the link port by continaing the program address within
> the expander in the engine itself, forming a reference station that all
> programs go through, using expansion or not...well, maybe just the ones
> using expansion, but then that would have to be all future ZShell games) so
> that the expander could be used as ram EXTENSION rather than expansion.  I
> hope that Mel will get it working soon; I've been discussing my ideas with
> him.  But if it does work and someone is willing to create this RAM Bridger
> then we will all be in heaven!!  And, of course, then, you can make a level
> editor for the calc as large and complicated as you want!!!  LET"S GET MORE
> SUPPORT FOR THE RAM EXTENDER!!! (not ram expander!)  :-)
> 
> "Canada has no national identity other than our strongest policy:
> multiculturalism"


	My personal plan was to use an I2c EEPROM as a sort of ram disk -- reading data in and out of it into 
variables in the calculator with a zshell program. The plan is to allow you to transfer any program from the 
EEPROM into the calculator and vice versa. I also wanted to make a run-from-eeprom feature that would link in 
a program, run it, link it back (so that high scores, etc. are saved) and then free the memory on the 
calculator.
	i2c chips simply ignore any non-i2c data on the bus, so you could make a pass-thru for the link.
	Any suggestions?


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