Re: LZ: Street Fighter


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Re: LZ: Street Fighter



On Mon, 19 Aug 1996, Edward Plese wrote:


> Well, if you didn't like my last idea...
> 
> Another way to save a bunch of space in Street Fighter would be to, instead 
> of reversing the sprite to a different location in memory, just reverse it 
> right over itself.  That way all of the space you'd need would be for the 
> original sprite.  But, you'd have to have a tag for each one that would say 
> which way it is pointing.


You might want to also consider compressing the sprites.  Simple RLE compression
is fairly simple to do and is pretty effective for simple graphic images if
they're not too small.


Barry


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