[A83] Re: Gameboy


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[A83] Re: Gameboy



Surely, there should be a way to play Gameboy games on the calc, with sound
and colors except black and white stripped from it.
----- Original Message -----
From: "David Phillips" <david@acz.org>
To: <assembly-83@lists.ticalc.org>
Sent: Friday, April 18, 2003 9:42 PM
Subject: [A83] Re: Gameboy


> XeroGXtreme@aol.com writes:
> > Does this mean that it is possible (with lots of work) to port
> > Gameboy games to the calc (specifically TI-83+ SE or TI-83+ with some
> > sort of memory mod)?
>
> No.  But if you are interested in Game Boy development, see this site:
>
> http://www.devrs.com/gb/
>
> I wrote a couple of Game Boy games.  They work fine on the real hardware.
> Pong works on both the original GB and on the GBC.  Fall Down works only
on
> the GBC.  Source is included:
>
> http://david.acz.org/prog/pong.zip
> http://david.acz.org/prog/falldown.zip
>
> They are compiled with my Game Boy assembler and linker:
>
> http://david.acz.org/prog/gbasm.zip
> http://david.acz.org/prog/gblink.zip
>
> There are better development tools available for the Game Boy.  RGBDS
seems
> to be the best and most popular.
>
> --
> David Phillips <david@acz.org>
> http://david.acz.org/
>
>




References: