[A83] Re: Sprite Rotation?


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[A83] Re: Sprite Rotation?



 

yes, i suppose that vector graphics rotate prettier

>From: Gavin Olson >Reply-To: assembly-83@lists.ticalc.org >To:
assembly-83@lists.ticalc.org >Subject: [A83] Re: Sprite Rotation? >Date:
Fri,18 Oct 2002 13:39:02 -0400 >>>>>>>Well, if you consider the one used in
Death Rally something you are >>looking for, then yes. >>It draws vector
based sprites consisting of convex polygons. However, it >>is very slow for
>>realtime purposes (the car selection screen uses it at full speed), so
>>you are not really >>saved from using prerendered images by it. >>--
>>http://fastmail.fm - mmm... fastmail... >>I guess the vector system would
make the file smaller, as you could draw >the sprites to memory at start up,
so you just have one vector image >instead of eight bitmap images. Vector
also looks better when yuo rotate >it, as the limited grayscale can't
anti-alias the bitmap rotation enough. 

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