[A83] Re: sprite game


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[A83] Re: sprite game




what about any ideas about why when i use my quit function, it returns to=20
mirage just fine... and mirage can be used... but then after running my=20
program and hitting mode(to quit mirage) ti-os crashes?

At 03:32 PM 5/8/2002 -0400, you wrote:
>Well, speed depends on how fast your routines are, how much you do in a=
 loop,
>type of key input method, how you erase the sprite, and such. I remember=
 that
>you were using getkey for key input, which is slower than direct input. Try
>using that.
>
>
>
>=AB=AB=AB=AB=AB=AB=AB=AB=BB=BB=BB=BB=BB=BB=BB=BB
>Colin Hart
>Xempest@aol.com
>=AB=AB=AB=AB=AB=AB=AB=AB=BB=BB=BB=BB=BB=BB=BB=BB
>
> >
> > 2.  I thought since this is an ASM the sprite would move around much=20
> faster
> >
> > than it does.  Like, in phoenix... your main ship moves around real=20
> fast...
> >
> > yet, my sprite doesnt move around that fast at all.




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