[A83] Re: sprite routine


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[A83] Re: sprite routine




Actually, I didn't have a 16x16 masked sprite routine (I'm just beginning!), but I searched and didn't find it in the 83 archives, but in the 86 archives (http://www.ticalc.org/pub/86/asm/source/routines -> PutSprite16Masked). Do you think I can use this routine for my TI-83? The header says the x-value must be between 0 and 127, but TI-83's screen is a little smaller.
tnx

Frank
-----Original Message-----
From: Gavin Olson <gtolson@snet.net>
Date: Tue, 05 Mar 2002 14:50:54 -0500
To: assembly-83@lists.ticalc.org
Subject: [A83] Re: sprite routine


> 
> At 02:32 PM 3/5/02 +0100, you wrote:
> 
> >That was a really good hint, but I'd want it masked (I mean, I want the 
> >whole background of the sprite cleared). How to do that?
> >
> >-----Original Message-----
> >From: Gavin Olson <gtolson@snet.net>
> >Date: Sat, 02 Mar 2002 08:13:46 -0500
> >To: assembly-83@lists.ticalc.org
> >Subject: [A83] Re: sprite routine
> >
> >
> > >
> > > At 12:22 PM 3/1/02 +0100, you wrote:
> > >
> > > >Hello,
> > > >
> > > >Does anybody have a sprite routine that can display 12x12 sprites (or 
> > 9x9)?
> 
> Do the sma ething, but make sure that you start the render in the upper 
> left so that the white space you draw isn't overwriting the already drawn 
> stuff.  Or, if you have an alpha map, just leave the stuff off the 9x9 
> blank.  I'm assuming that you have a masked sprite routine; several 
> examples can be found is the archives for this list and ticalc.org.
> 
> 
> 

-- 

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