[A83] nibbles / snake


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[A83] nibbles / snake




I'm going to make my own nibbles/snake clone. But I got
a lot of questions for that:

1) where does the game remember where the snake is currently?
2) How should I clear the end of the snake?
3) Do I use a collision detection routine to check
   if the snake touches an apple?
4) How do I detect when the snake hits itself or the wall?
5) How can I make those levels like in nibbles by Bill
   Nagel, and how do I check if the snake hits those
   extra walls? (is it the same as 4)??)

Don't give me immediately z80, but just the basic ideas,
if you mind. I myself AM able to do some z80 asm, only
these questions bother me. Perhaps there are more things
I do not know, but those are for later...


       SUCKER


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