[A83] Re: Raycasting


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[A83] Re: Raycasting




> 
> Raycasting is the type of graphics engine used in Wolfenstien 3D or Doom 
> style 3D games.  Rather than casting each pixel, you cast each column, and
> 
> change the height of the texture for that column.  Or something like that.

Ah. Something like raytracing. I just didn't understand the casting part.

> 
> >
> >
> >What is it?
> >Something like a 3d tilemap?
> >
> >Ronald.
> >
> > >It probably would be possible. I've seen amazing Doom/Wolf3D style
> > >engines running on the C64 (1MHz 6510 CPU), so the 6MHz Z80 should
> > >be able to handle it. The problem is probably memory, since you'd have
> > >to have a lot of precalced tables etc.
> > >
> > >/Andreas
> > >
> > >>
> > >>Has anyone ever tried this on an 83?
> > >>
> > >>I have thought about it but i am doubtfull that the 83 would produce
> > >>acceptable results. I have seen a few attempts in basic, but nothing
> is
> > >>asm.
> > >>
> > >>
> > >>A port of Wolf3D would be kind of neat. I may have a shot at it, but i
> 
> >am
> > >>still doubtfull. What do you guys think?
> > >>
> >
>
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> 
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> 

-- 
    Ronald Teune @School
    http://www.zeekoe.cjb.net
    http://ti.zeekoe.cjb.net
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